Daniel Strömblad
Engine Programmer
Hi! I’m Daniel, an aspiring engine programmer.
I have studied at LBS Kreativa Gymnasiet and currently studying at The Game Assembly. I enjoy math, problem solving, system architecture and creating intuitive design, and programming… and games (especially Minecraft).
Skills
C++ | C# | DirectX 11 | MonoGame | Unity | Git | Perforce (P4V) | Scrum
Specialization
Inverse Kinematics
In-engine inverse kinematics for tweaking character animations.
- 6 weeks (10h / week)

Group Projects

Merle: The Kinda Incompetent Wizard
As a wizard who has lost their power, climb and puzzle the way as you scour, beware suits of armor and do not cower, regain the magic and free your tower.
- Team Size: 18
- Duration: 15 weeks (20h / week)
- Engine: Frostheim (our custom engine)
My contributions: Visual scripting system & pipeline | Engine | Mesh collider import | UI system & tool | Material reflection

SPITE – Oathbound
As a shieldmaiden, slash and strike your way through your draugr-infested hometown, taking on the role of a valkyrie to save the World Tree.
- Team Size: 21
- Duration: 12 weeks (20h / week)
- Engine: Frostheim (our custom engine)
My contributions: Level import | Asset managment | Engine | Systems for events, collision and UI | UI Editor | Checkpoints

SLASHIMI
As a vengeful fish chef, battle the Sushi Yakuza to rescue your kidnapped (favorite) knife.
- Team Size: 15
- Duration: 8 weeks (20h / week)
- Engine: TGE (TGAs in-house engine)
My contributions: Level import | Sprite implementation | Tile and collision system | doors, levers and breakable objects

Tunnel Vision
As a depressed artist, traverse your own mindspace to rediscover your passion for art and overcome your doubts.
- Team Size: 13
- Duration: 12 weeks (20h / week)
- Engine: TGE (TGAs in-house engine)
My contributions: Level import | Sprite implementation | Animation import | Systems for events and collision

Magic & Meowhem
As the witch’s cat, puzzle your way through her house and wreak havoc as revenge for being abandoned.
- Team Size: 13
- Duration: 6 weeks (20h / week)
- Engine: Unity
My contributions: UI | Collectibles | Save data

When Pigs Fly
As a runaway pig, flee across the lands while picking up feathers to achieve your dream to fly.
- Team Size: 13
- Duration: 6 weeks (20h / week)
- Engine: Unity
My contributions: Collision logic | Death logic | Chaser character
